Java设计模式研究之Flyweight模式

http://tech.ddvip.com   2006年11月21日    社区交流

本文详细介绍Java设计模式研究之Flyweight模式

package Flyweight;
import java.util.Hashtable;
public class FlyweightFactory
...
{
 private Hashtable flyweights = new Hashtable();//----------------------------1
 public FlyweightFactory() ...{}
 public Flyweight getFlyWeight(Object obj)
 ...
 {
  Flyweight flyweight = (Flyweight) flyweights.get(obj);//----------------2
  if(flyweight == null) ...{//---------------------------------------------------3
   //产生新的ConcreteFlyweight
   flyweight = new ConcreteFlyweight((String)obj);
   flyweights.put(obj, flyweight);//--------------------------------------5
  }
  return flyweight;//---------------------------------------------------------6
 }//end GetFlyWeight(...)
 public int getFlyweightSize()
 ...
 {
  return flyweights.size();
 }
}//end class FlyweightFactory

  这个工厂方法类非常关键,这里详细解释一下:

  在1处定义了一个Hashtable用来存储各个对象;在2处选出要实例化的对象,在6处将该对象返回,如果在Hashtable中没有要选择的对象,此时变量flyweight为null,产生一个新的flyweight存储在Hashtable中,并将该对象返回。

  最后看看Flyweight的调用:

package Flyweight;
import java.util.Hashtable;
public class FlyweightPattern ...{
 FlyweightFactory factory = new FlyweightFactory();
 Flyweight fly1;
 Flyweight fly2;
 Flyweight fly3;
 Flyweight fly4;
 Flyweight fly5;
 Flyweight fly6;
 /** *//** Creates a new instance of FlyweightPattern */
 public FlyweightPattern() ...{
  fly1 = factory.getFlyWeight("Google");
  fly2 = factory.getFlyWeight("Qutr");
  fly3 = factory.getFlyWeight("Google");
  fly4 = factory.getFlyWeight("Google");
  fly5 = factory.getFlyWeight("Google");
  fly6 = factory.getFlyWeight("Google");
 }//end FlyweightPattern()
 public void showFlyweight()
 ...
 {
  fly1.operation();
  fly2.operation();
  fly3.operation();
  fly4.operation();
  fly5.operation();
  fly6.operation();
  int objSize = factory.getFlyweightSize();
  System.out.println("objSize = " + objSize);
 }//end showFlyweight()
 public static void main(String[] args)
 ...
 {
  System.out.println("The FlyWeight Pattern!");
  FlyweightPattern fp = new FlyweightPattern();
  fp.showFlyweight();
 }//end main(...)
}//end class FlyweightPattern

  下面是运行结果:

Concrete---Flyweight : Google
Concrete---Flyweight : Qutr
Concrete---Flyweight : Google
Concrete---Flyweight : Google
Concrete---Flyweight : Google
Concrete---Flyweight : Google
objSize = 2

  我们定义了6个对象,其中有5个是相同的,按照Flyweight模式的定义“Google”应该共享一个对象,在实际的对象数中我们可以看出实际的对象却是只有2个。

  下面给出一个简易的UML图:

  

  总结:

  Flyweight(享元)模式是如此的重要,因为它能帮你在一个复杂的系统中大量的节省内存空间。在GOF的书中举了文本处理的例子,我觉得非常恰当。那么,在Java中String这个类型比较特殊,为什么呢,看下面的例子:

String a = "hello";
String b = "hello";
if(a == b)
 System.out.println("OK");
else
 System.out.println("Error");

  输出结果是:OK。稍有经验的人都可以看出if条件比较的是两a和b的地址,也可以说是内存空间。那么Sting的实现是不是使用了Flyweight模式呢,不得而知,到现在还没有研究过。

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