用Maya创建复杂的曲线教程
http://tech.ddvip.com 2007年08月07日 社区交流
内容摘要:用Maya创建复杂的曲线教程
Ok, next do the same steps to fix another connection area, here's the sample of area no 3 (after fixed) ( fig 38). After finished with all connction areas, click select by object type button , move this final curve to another location (fig 39)
移动CV点的警告:不要尝试将两个CV点重叠或者下面的CV点超过另一CV点,如果你这样做了,那么在你作用Extrude,bevel,loft,circular fillet或者进行其它曲面操作的时候,你将得到一个很糟糕的结果
继续使用这一方法将其它区域修正,这里是第3个区域修正后(fig 38).在完成这些工作后,点击回到物体选项,将完成的曲线移动到另一位置(fig 39)


Select all of original curves, delete them all, select back your final curve and put it back to its original location (translate X = 0), then select edit curves > open/close curves to close your final curve, now you will have a cute single closed curve fig (40)
将那此用作参照的曲线删除,并将新的曲线移动回原来的位置,用edit curves > open/close curves命令将曲线闭合(fig 40)

Ok now you know the ideas right ?, it's about curve intersection, of course you could do some experiment with these intersection tool to create another complex curve. This Intersection tool always great for architectural based modeling (create basic walls, floors, etc).
OK.现在你有了正确的思维了吧?这就是曲线的相交方式,当然你可以用这种方式创建其它的复杂曲线。相交工具在基础的建筑建模方面是非常实用的.
责编:豆豆技术应用