内容摘要:Maya教程:头发的制作

There are many parts to maya hair dynamics and this tutorial covers the initial styling of it. In this tutorial I create the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the hair. I create my hair this way because I've found it to be the best way to style the hair and have the most control over it (constraints and simulations are so tedious for basic styling). If i have enough time at some point and enough people are interested, I'll cover rest curves and constraints and the true 'dynamics' of hair but, not in this tutorial. Once the style has been created, simulations can be run for whatever animation purposes.
Here we go...

We need to define the area of the hair. A good way to do this is to draw curves and loft them into a nurbs surface. Start off drawing a curve and placing it all around the edge of where you want the hair to be.

Here I have all my basic curves in place. I'm not completely happy with the shape so i'll use clusters to control groups of CV's to help fine tune my shape.
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