用maya制造环形跑道模型和材质(英文)
http://tech.ddvip.com 2007年08月12日 社区交流
内容摘要:用maya制造环形跑道模型和材质
(23) Use the Wire Tool and make sure you increase the dropoff distance so that the tool actually has an effect. Modify the the two curves by raising and lowering the points, remember not to stray too near the end points or you may result in polygons displacing too much. One good way is using the side or front views to modify so you can see the smoothness of the curve.

(24) To create the run off areas – usually in the form of sand traps on most race circuits, you can either extrude the edge of the polygons, or go back to the original NURBs and offset a further distance. It doesn’t matter if the shape seems weird as you can trim down the polygons later. This technique will already have the UVs in place so you could create a nice raked effect.


(26) Combine all the barrier polygons, an apply a front barrier shader group to them with repeats set to 16 U, and 3 V. Then duplicate the polygons and reverse the normals and apply a rear barrier shader group with the same settings. Barriers should now snake around the track.


责编:豆豆技术应用
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